The Warhorn's Call

Chapter 2: Answers in Ice, Part 2

The Menites are in the designated meeting spot, and eagerly take the load of cortexs. They discover the fact the crates have been opened, but Mouse with Sebastian’s help are able to talk them down from violence. They depart without saying much more, and take their prizes away.

The journey overland to Skirov is mercifully uneventful, albeit with some rumblings of beasts attacking travelers in the wilderness.

Arriving in Skirov, the group decides to setup shop in a tavern called the Serric Anvil, run by an old grizzled dwarf. He takes kindly to Zarael’s presence. Razzit and Mouse attempt to gather some intel at a less reputable establishment. Mouse tries to over-hear rumors, although without a lot of success. Razzit manages to pay a local dockworker to tell him where Grisvul might be. Although largely fruitless, he suggests Grisvul might be in the Khardstadt, or work camp, just outside town.

After observing guards going to and returning from duty at the Khardstadt, Mouse and Razzit setup a plan to interrogate one. They ambush a guard, knock him out and inject him with persuasion elixir. Now forthcoming, the guard informs them that a few people matching Grisvul’s description are in the camp, and that the records are near the Warden’s office in the Guard Block.

Mouse takes the uniform and papers on the guard after smothering him. Quickly disguising himself, he heads to the Khardstadt and attempts to enter. Although he disguises his accented Khadoran with a faked cold, the disguise is far from sufficient and he is spotted. Mouse shoots the guard immediately on hand at the gatehouse as a signal to the others, but many more guards will surely be on the way…

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Chapter 2: Answers in Ice, Part 1

The group heads of towards Skirov, looking for answers and revenge. They head towards Rorschik, managing to dodge Khadoran patrols. They gain access to the city, and Mouse goes to search for the papers they will need to travel through the country. One clerk, Viktor, offers to get Mouse the paper work for a princely sum. As he exits the building, another slips him a note, telling Mouse to meet him at the Menite temple at midnight.

At that meeting, the other clerk, Gregor, offers to get the necessary documents if the group smuggles some items across the country. They agree, and a few days later Gregor comes up with the papers. After a bit of searching, the groups finds the items. Several large crates are shallowly buried near a marked tree.

Heading out again, the group encounters two patrols. The first passes with incident, the papers passing their scrutiny, but the second patrol notices the crates. They open one to reveal that a steamjack cortex is inside. The patrol goes to arrest everyone, but they are swiftly defeated in combat. Deep in enemy territory with a dead patrol of soldiers, the group hurries on to their destination….

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Chapter 1: Fall of the Mighty, Finale

Sebastian flashes back to roughly 5 years ago, during his service in Cygnar’s First Army. While guarding a hill east of Fellig on the Khadoran border, his troops come under attack. Winterguard try to storm the trenches after bombarding it with mortars, but they are repelled at the cost of many lives. A second push occurs shortly afterwards, strangely including the mortar crews. They seem to be charging away from something in fear, not bravely attacking. The howls of madmen follow them.

Doom Reavers reveal themselves, charging into battle and killing friend and foe. Sebastian is knocked out of his senses by one of the Winterguard. Master Sergeant Doyle Woodsworth, Sebastian’s Man-at-arms and protector, encourages him to escape the slaughter and warn the Army’s commanders. While the rest of the forces at the hill are slaughtered by the Doom Reavers, he escapes. It scars his mind and eventually costs him his career…

In the present, two Greylords and a host of Doom Reavers confront the group. They are all familar to the Greylord apparently in charge; he consigns them to their deaths despite the other saying “Zerkova wanted them alive.” He leaves them to their fate, but the group overcomes and destroys the Doom Reavers. They make haste to leave Northguard and make camp out in the woods. Pouring over the documents they recovered, it seems the Khadorans have a lot of information on them. Knowing the Greylords are seeking them and their former compatriots, the group decided to take the offensive.

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Chapter 1: Fall of the Mighty, Part 9

The group begin their infiltration of Northguard. Crossing the vast trenchworks surrounding the fortress by dashing from warjack wreck to wreck, they make their way to a breach in the wall. Razzit manages to make his way up to it and uses some alchemical acid to weaken the barricade. Timing it with a thunderclap, he successfully breaks through. The others follow through the gap, but Sloane trips as climbs through, taking down the barricade with her! The guards on the ramparts are alerted to the group’s presence. Quickly scampering up the broken wall, Razzit shanks one of the Winter Guard while the rest of the group makes a break for it.

Regrouping in the dark interior of the fortress, the group manages to evade the Khadorans looking for them and makes their way to one of only two lights inside the fortress. A windowless building, freshly constructed of rough planks sits alone amongst the wreckage of the fortress interior. Two Winter Guard stand watch, and with luck manage to notice the incoming intruders. The group is forced to fight them in the open; one of the Winter Guard is passed a signal flare from inside the building and launches it. The guards are quickly dispatched and they charge inside.

In the building, in the front room, is a large amount of papers, all in Khadoran military ciphers. Maps hang on the walls as well. In the back, the group finds the body of Larslov, tied to a chair and cut apart. He obviously suffered greatly at the hands of horrific torture. An old man carrying more papers comes in from a side room, threatening the group with a barbed scapel and pain-inducing magic, but obviously fearful of the group and no match for them in combat. He says “It’s you” with recognition and terror in his voice.

Deciding time was running short, Sebastian grabs the bundle of papers from the old man while Razzit sets the building ablaze, with the old man inside it. Outside, another patrol of Winter Guard stumble upon the group and the burning building, but they quickly scatter when a gibbering shriek fills the air. It’s not the sound of a beast, but man beyond the edge of madness. And it is a sound Sebastian is familiar with…

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Chapter 1: Fall of the Mighty, Part 8

Tasked with distracting the Khadoran military forces occupying Merywyn, the group starts by freeing the son a merchant, Alayn, by some skilled palm-greasing on the part of Sebastian. Alayn then supplied the alchemy necessary to great a bomb. Razzit and Sebastian’s attempts to sneak a bomb into a warjack foundry go awry, forcing them to arm the bomb and run. Barely able to escape, the bomb at least goes off and attracts the wanted attention.

Next they plan a jail break. Finding a rundown keep now used as a jail, Sebastian distracted the front guards with his inane and witless banter while Razzit sneaked in the back. Finding the armory and dispatching some guards, he then set about freeing the prisoners. They quickly stormed the prison, attracting even more of the Khadoran’s attention.

As the group was attempting to fake a bank robbery, the munition dump detonated. Regrouping at the secret passage they took into the city, they make their leave. With the help of Cyeric the group makes their way into Khadoran territory. Successfully sneaking through, they finally arrive at their destination. Northguard.

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Chapter 1: Fall of the Mighty, Part 7

In Llaelese territory now, the group is passed by a Khadoran caravan transporting prisoners. Not far up the road, the Llaelese resistance has laid an ambush for them. A buried explosive charge detonates under the gun carriage leading the caravan, wrecking it. Riflemen and gunmages emerge from the tree line and engage the winter guard, while Ashlynn D’Elyse and her battlegroup charge into battle.

After thinning out the winter guard and dancing with the Juggernaut, Ashlynn and the Llaelese gunmage Cyeric Fochier introduce themselves and free the prisoners. One of them was using her status as a prisoner as cover; Anastasia Di Bray reveals herself. She shares the location of Khador’s main munitions dump in the city of Merywyn. Ashlynn plans to raid it, but it will be impossible without someone keeping the winterguard off their backs.

The group agrees to fulfill that role, in exchange for help with their goals.

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Chapter 1: Fall of the Mighty, Part 6

The group encounters the scene of a battle: dead Trollkin are everywhere, corpses piled up with more human bodies. A Skorne fighting force is just up the road, near a half-constructed fortification. A Skorne tyrant orders the charge of his praetorians, while a lumbering beast hovers nearby. Worn down from prior battle, the Praetorians fall quickly. The Tyrant however strikes forward, emboldened by a mortitheurge, and cuts down Sebastian. Eventually him and the beast are felled, but only after a grueling fight.

Afterwards, the group travels on and finally breaks through and out of the Glimmerwood. Something lurks in the waters in the marshes beyond at night, but nothing comes of it.

Continuing on, they encounter a gatorman and a large alligator on the road ahead. Wrongeye and Snapjaw greet them silent, Wrongeye motioning to the water. Bog Trog ambushers rise out of the murky waters and attack both. Once dispatched, Wrongeye introduces himself. He says he say the group in a vision, and can see many threads of destiny tied to them. Finally, he leaves them with the advice: “Don’t be trusting anyone.”

A little further ahead, a fallen marker denotes the border of Llael…

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Chapter 1: Fall of the Mighty, Part 5

Continuing through the Glimmerwood, the group encountered a Khadoran patrol. Some quick thinking on the part of Mouse and an appeal to the noble blood of Sebastian allowed them to pass.

The next day they encountered an overturned wagon by the side of the road. The horses had been killed and whoever was riding in it was gone. Some quick detective work by Sloane tracked the attackers through a winding path in the heart of the forest. In a clearing they came upon a group of Tharn witches performing a bloodletting ceremony. They were killing the men from the wagon and tossing their bleeding bodies into a ritual circle surrounded by standing stones.

After a tough fight, where Razzit almost joined the sacrifice, the group frees two of the men and leaves the site. Continuing on their way, another group of highwaymen led by the brother of the first bunch fight the group. They prove to be no match, falling as much to their own mounts as the blades and bullets of those they attack.

Almost clear of the Glimmerwood, the group camps for the night. In the morning, they are awoken by the sound of horn calls in the distance. A ragged and wounded Trollkin stumbles towards them. He dies with a warning on his lips: “The Skorne are coming.”

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Chapter 1: Fall of the Mighty, Part 4

Continuing on through the Glimmerwood, the group encounters a party of surly Trollkin hunters, who fancy themselves Toll collectors. Razzit, with the aid of everyone else, is able to put some fear into them, and they back off. They continue on their way unopposed.

The next day, during the afternoon, the sound of a trampling beast comes from the woods. A giant Satyr bursts out from the trees, looking at the group angrily. From the forest comes a cry of “Umbuto, fetch my Satyr gun!” While the Satyr charges at the group, Lord Archibald Willem Landers III emerges from the woods and shoots the Satyr. Once it is defeated (after knocking Sloane around), Landers introduces himself. Umbuto removes the skull for Lander’s mantle, and offers the Satyr’s hide to the group.

The next night, the group butchers a Thrullg just before dawn. It makes for some good morning exercise. Later that day, a group of savage Tharn Ravagers stalk the group and attack, looking for something to eat. Sloane easily eliminates one, but the others charge in. Eventually Sebastian is take down by the last survivor, and is bad injured. The group stops and rests for the next day, and our visited by a passing merchant caravan.

Once Sebastian is recovered, they head out again, eventually sighting a Khadoran patrol….

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Chapter 1: Fall of the Mighty, Part 3

After acquiring a wagon, coal, and other supplies, the group heads out of Corvis and North into the Glimmerwood. Not long after they encountered a group of pygmy trollkin digging along side the road. They were apparently following the wagon, looking for their Kriel and someone called Rathgar. The rest of the day goes uneventfully.

The next day a Thrullg rushes through the woods and bursts out to attack the group, particularly attracted towards Sloane. It is dispatched after giving Sebastian a good once over. Later in the day a trio of highwaymen try to rob the group, but they are “convinced” to go elsewhere. As they look for a good place to camp, a Skorne patrol marches down the road. They are evntually defeated, but not before putting up a tough fight. Once camped down, everything goes well until towards dawn when Zarael wakes everyone up with a shout. A pack of wolves are stalking the group! With some luck and a few gun shots, Mouse and Sebastian manage to scare them off.

The next day is, fortunately, a quiet one.

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