The Warhorn's Call

Chapter 10: The Mentor of my Enemy is my Friend, Part 3

A woman answers Razzit’s knocks on the door. After some convincing, Razzit enters the room and quickly finding himself at the mercy of a Nyss Swordswoman. Olivia Terantor is indeed there, and she begins questioning Razzit’s allegiances and motivations. It is clear she has suffered greatly at the hands of would be abductors and assassins, revealing that she is missing one of her legs.

She rejects Razzit’s pleas for information and help in fight Koren D’Avangelo, and insists he prove that he will not use D’Avangelo’s knowledge or creations for his or any nations own ends. Although unable to convince her, Razzit does relate his story from meeting D’Avangelo up to this point.

Returning to the rest of the group, Razzit relates the events after some alcoholic encouragement. Mouse decides to help earn Olivia’s trust by baring his soul in a letter to her. The rest of the group takes encouragement and follows suit, penning their own messages to her.

Zarael and Ryovin install a new boiler in Harvester the next day while waiting for news. There seems to be persons watching them while away from the New Cauldron Inn. Sebastian and Zarael pursue another while out the next day, but fail to follow them. Mouses mess with another at a tavern closer to the Order of the Golden Crucible guildhouse, but to no avail.

Finally, a letter is returned to the New Cauldron Inn, addressed to everyone in the group. The letter contains a time, tomorrow at 10am; and an alchemical formula. It is also signed by Olivia. Following the formula produces a fluid that constantly changes in color and shape when moved and exposed to light. At the entrance to the interior of the OGC base, it gets the group past the guards. Krael is waiting for them, and leads them up to Olivia’s chambers.

Within, perhaps lies some answers…

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Chapter 10: The Mentor of my Enemy is my Friend, Part 2

Razzit helps Ryovin set up a way to scout out potential OGC members; by offering a new alchemy tool at the marketplace in Midfast. Sebastian manages to attract a curious crowd with his sales pitch and Mouse follows one potential Golden Crucible member, a gobber, back to a dingy and rundown inn and tavern. There he ambushes the gobber and forces him at gunpoint to relinquish his membership certificate to the Order. Mouse is able to forge a copy for Razzit, but finds the other gobber gone by apparent suicide when he attempts to return the document. The fact he had to shake a tail on the way does not bode well either.

Razzit uses the completed document to infiltrate the OGC compound in the morning of the next day. He is able to scout out most of the guild-house, but finds no sign of Terantor. Where reconnaissance fails, Razzit uses volume. Loudly asking about Olivia Terantor gets him directed to the Guard Captain of the Crucible Guard, a man named Krael. He is unreceptive until Razzit drops D’Avangelo’s name. Krael forcefully tells Razzit not to say that name aloud, for D’Avangelo has been disavowed and excised from the Order. Krael does know where Terantor is. Gaining admittance is a different matter entirely, though.

The Guard Captain leads Razzit to her room….

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Chapter 10: The Mentor of my Enemy is my Friend, Part 1

After the Royal meeting, Major Klein sends the group to Midfast to search for Olivia Terantor at the Order of the Golden Crucible’s headquaters. He also asks them to investigate a report of Bartaniel Centerus, the only unaccounted-for member of Rachssen’s Pikes, in the town of Cardrona along the way. They also attempt to make contact with Kasilla during a stop at Five Fingers.

In Cardrona, they find that Bartaniel is dead, drinking himself to death in melancholy while outwardly staying jovial and boisterous.

Arriving in Midfast, the OGC compound is heavily fortified and looms large in the city. Mouse drops some signs that they are being watched, increasing patrols. The group, except for Razzit, go in to ask for Olivia, but get no response. Ryovin tries again and only gets kicked out. A certified member of the Order, though, would surely have better luck….

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Interlude: A Date with the King

Soundly defeating the two Gargantuan dragonspawn, the group recovers a cart from the Mine and makes their way back to civilization. At Horgenhold they make repairs and regroup, discovering that the steamjack recovered from the mine may be a bit… feisty.

Once returned to Corvis, Major Klein informs everyone that they have a debrief with his superiors. After some long put-off drinking, they board a train and head South to Caspia. Klein leads them through twisting passages in the capital until they come up into what appears to be the royal Palace.

Scout-General Bolden Rebald, head of the Cygnar Reconnaissance Service, greets them. He heads them all into a large chamber. Inside is Warmaster Olson Turpin, Lord Commander Coleman Stryker, and his Majesty King Leto Raelthrone I. Once informed of the recent events, they plan the next course of action.

Documents recovered from the Greylord fortress mention Olivia Terantor, Koren D’Avangelo’s former teacher and mentor. They place her in Midfast, holed up in the Order of the Golden Crucible’s guildhouse/fortress there. She is an obvious link to D’Avangelo, assuming they can get to her first.

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Chapter 9: The Rhul of Law, FInale

Ryovin turns the tables and attempts to attack Lylth, Everblight’s Herald, thrusting the group into a deadly battle. They come out on top, however, even though Lylth is able to retreat. She swears D’Avangelo will be the ruin of them all, and retreats into the wilderness. Injured and with damaged steamjacks, they return to the Quarry camp to repair and recuperate. Dargen is gone though, and all that remains there of him or the miner prisoners is blood.

Resting in the miner’s quarters, a rumbling noise gets Sebastian’s attention as he is on first watch. Two giant, winged dragonspawn come over the mountains towards the Quarry. The group flees, but soon find themselves pursued by the dragonspawn. They breathe fire at the wagon, damaging it and ruining the road ahead, but the group is able to navigate around the obstacles. One of them even gets a hold of the wagon, only to be forced back by Razzit’s knives.

The other dragonspawn lands in front of a mountain pass ahead and breathes more fire at the wagon. Despite their best efforts, the wagon loses control…..

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Chapter 9: The Rhul of Law, Part 6

The group finds the unarmed (literally) Wroughthammer Rockram, and its arm and hammer. As well, a lone dwarf is found hiding in the workshop. Dagren witnessed the quarry being bought out by D’Avangelo, and the coming of the Nyss and their beasts. Interestingly, D’Avangelo seemed to have routed the Nyss before he left.

Searching the rest of the site, two of the mine shafts yield nothing, while the third contains an active dig. Two Nyss swordsmen are overseeing a group of dwarves and a steamjack as they dig and drill. They are easily defeated, and the dwarves taken captive. They are unresponsive to questioning, and seem be completely enthralled. They are left with Dagren, and the group advances on.

Past an old quarry pit is a new dig, where Dagren had mentioned worthless stone was dug up for no foreseeable purpose. There a number of twisted creatures are waiting, under the control of a Nyss woman with eyes hidden underneath a helmet. She asks the group about D’Avangelo whereabouts, before another voice speaking through her compels them to join it.

They are in fact talking to the dragon Ethranbul, or Everblight, through one of its lieutenants. It offers gifts and powers in exchange for fealty. Ryovin seemingly agrees and surrenders his weapons to Razzit. All is not quite as it seems, though….

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Chapter 9: The Rhul of Law, Part 5

The group meets their contact, Throm Gorrum, a curmudgeonly man who hides his face behind a mask. He tells, begrudingly, of what has gone on in the town of Kuggrun. A man matching D’Avangelo’s description and using an old alias of his passed through a few weeks ago, accompanied by strange armoured figures. He bought out the Quarry with ingots of pure platinum and took over the excavation. The former own, Johrn Grummond, ran off to Ghord with the money. Shortly there after, Dragonspawn began terrorizing the area and many people reported seeing winter elves in the forests.

Zarael talks to some local dwarves and learns that anyone leaving towards the Quarry recently has been killed or simply disappeared. With grim resolve, the group heads out towards the Quarry. On the road towards it, they encounter a broken-down wagon and two travelers beside it. Approaching with caution, Sebastian goes forward to offer them assistance. The travelers turn on him, revealing themselves to be Nyss swordsmen while Nyss Striders ambush from the sides. A Seraph, a dragonspawned warbbeast swoops into the fray as well, pursuing marking blight on Sebastian. After a tough fight they are defeated and one of the Striders is captured, although he gives up nothing but blank stares.

The group finds the Quarry site empty. First they find a letter left by Johrn in a cottage, addressed to his love, Loriel. Other buildings contain tools of the trade, while Razzit sneaks into a blacksmith and workshop, coming face to face with a unactive Rhulic steamjack.

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Chapter 9: The Rhul of Law, Part 4

The group avoids the bridge, traveling west instead. A lone mage hunter spots them but is able to escape. Next they encounter a watchtower guarding a crossroads, and Mouse and Razzit are able to stealthily neutralize it and cover their tracks. Traveling north, the road becomes decrepit before they rest just outside Issyrah. The night is oddly quiet and unsettling one.

The next day, they enter the city and come across the ruined and collapsed core of the city, and the skeleton of a dragon. Some is watching; Mouse chases them down and reveals it to be a frail, old Iosan man. He begs for mercy and implores the group to visit his master. They eventually agree, coming to an old bureaucratic building in a relatively undamaged quarter of the city, the group meets the deathly visage of Thouryn, priest of Aisyla. He begs them to tell him their tales and give him some portent from the Goddess.

After they spend the day telling their stories, Thouryn. recounts his own. He, before the fall of the city, witnessed first hand the corruption of the priests by the Dragon Ethranbul. He resisted, but was helpless when the Dragon was discovered and laid waste to the city. To save himself, he used dark, forbidden knowledge to curse himself into a state of undeath and continue as an Eldritch.

Leaving Issyrah, the group continues north and manages to escape the borders of Ios. Inside the safety of Rhul, they make good time to Horgenhold Fortress. Using the paperwork Major Klein gave them, they are able to enter without trouble. The facilities there are put to good use, repairing and rearming.

Their contact awaits, not much further on.

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Chapter 9: The Rhul of Law, Part 3

Mouse has a tense but brief conversation with a Mage Hunter called Lyris, who delivers some instructions from a “shared superior”. She also warns of an approaching patrol of many Iosan Houseguard soldiers. Mouse takes the instructions and wakes up the rest of the group early, to move out immediately.

Around midday, a small group of Iosan soldiers is discovered by Razzit. They are attempting to but not quite succeeding in tracking the group’s wagon. Razzit uses a knock-out grenade to incapacitate most of them and attempts to scare the remaining two into submission. One runs for it while the other tries to reach for a horn. Razzit eventually runs them both through, after chasing down the runner.

The four survivors are questioned via Mouse, but produce no useful intelligence. After permanently silencing them, the group continues on its way, as quickly as possible. Nearing dusk, a gorge blocks the way. A bridge is nearby, but Mouse spots a large contingent of Houseguard soldiers and a Myrmidon camped out in front of it. The only way is through…. or is it?

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Chapter 9: The Rhul of Law, Part 2

The Trolls prove to be a tough fight, one of them dealing significant damage to Harvester. Eventually the group gangs up and puts them down. From there, they quickly traverse the rest of the Glimmerwood and break out into the plains beyond. A Skorne encampment lies beyond, but they skillfully avoid it,

Once at the border into Ios, Mouse hears a strange bird call as the group camps. There should be no Ishylar Finches in the area, but one repeated calls out. Mouse takes this a sign of an impending attack. No attack comes, but during Mouse’s watch that night, a crossbow bolt finds its way into his bedroll. A message attached beckons him to come forward.

Hiding in the trees not far north of the camp, a number of Iosans are waiting for him…

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